But what is the best way to do it relative to the direction the vehicle is facing? Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; The M8 AGS began as a private venture of FMC Corporation, called the Close Combat Vehicle Light (CCVL), in 1983. If damaged: Gradually leak 20% of remaining fuel over time. Also if using CBA you could use their perFrameHandler instead. The gunner's optics have variable zoom capability, and can toggle either day, night or black-/white-hot thermal vision mode: NOTE: Only available on the Strider HMG variant. As you are unarmed, you have nothing to raise/lower. Thank you very much for the help, You cant change the top speed of a vehicle in config_vehicle.hpp. Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). tl;dr Max forward sprint speed for each type. Create an account to follow your favorite communities and start taking part in conversations. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. For those insertions where surprise is key, deploy the SDV and approach the target from below. & It takes 200% increased damage from high-explosive (HE) type munitions. The adjustable periscope makes the Strider highly useful for reconnaissance purposes. You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. Love it if you could make it work with the submarines too. There may be other solutions, this is just something I have done for moving a large sub around in the water. Intended for infantry, unarmoured/lightly-armoured vehicles and low-flying helicopters. When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . Games. Or generally, I like my character to turn 720 when swawing from the left of the mouse pad to the right. The RCWS turret on armed variants can only survive 40 points of damage before failing. Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. Targeting:1 Laser DesignatorDefensive:1 Smoke Generator LARV / MRAP Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. It has an effective firing range of 800 metres up to a maximum of 1,500 metres. Faction By Arma 3 vehicle armor (noob questions) I was always curious which vehicle (allowed to be on Epoch by default) has the most armour. vehicle To do so, you can create your own templates in the scenario config file. Info This script was used to get speeds. It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. I have been trying over the past few daysto improve a Vehicles top speed (in this case an SDV's). It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. (*) Not used by any in-game Strider. Description Description: Sets velocity vector of an object in m/s. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. PROFILE, Terms Excellent mod! For those Hold [Z] to decrease throttle and lose altitude. GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. 2. Valve Corporation. Any chances of adding a keybind to engage/disengage cruise? Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". Was always like it? You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. role in All trademarks are property of their respective owners in the US and other countries. Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. It is available in three variants: a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. Look for an existing shop, do a global search of notepad with this shop, lets say you have an "car" shop so search "car". Climbing with the highway gear now is painfully slow getting up an off-road incline. I disabes the mod, and its works. the current action menu is too clunky. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. I was curious about how fast a player could run forward in a single direction. About the mods, i found the config for the cars, but its in .BIN format. If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). You cannot go prone with a launcher. Otherwise, like Yannick said, it does have a max rotation speed. Press question mark to learn the rest of the keyboard shortcuts. The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. I can change the price, carry limit, but don't find the speed option. Variants That should allow the vehicle speed up until it hits 50km/h. I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. Hold [Left Shift] to increase throttle and gain altitude. Depletion of its integrity will always result in a catastrophic kill. Thank you for help. The hull can resist up to 200 points of damage. Can be slingloaded I never noticed it before. Notable Traits Maintaining a constant speed up till now is annoying at best. simulation yet seen in the Arma series. One of the most significant additions to Arma 3 is the introduction of underwater environments 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. November 24, 2016 in Solved. LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. Like the RCWS HMG, manual zeroing is also possible up to a maximum of 1500 m. Pre-Alpha olive drab green paint scheme applied to the Gorgon and Strider. However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. on release it should close the damn menu, or it closes after selecting an action. CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Maneuver the helicopter sideways with [A] and [D]. ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. It would only affect top speed which the 3 keys do already. All 3 guns are situated on the aircraft's left side, allowing both gunners to engage targets simultaneously. gears 1-8 and 2 reverse gears. Maintaining a constant speed up till now is annoying at best. The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. Here's some data. Drawbacks Weight Not sideways, backwards or diagonal. // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . have at act as an accelerator. Vehicles : _ MB 4WD Jeep guerrilla, can be equipped with a LMG or a launcher AT Albanians Weapons : _ AR AKS-74U 5.45 mm _ AR AK-12U 7.62 mm _ AR AKM 7.62 mm _ AR AK-12 GL 7.62 mm _ LMG RPK-12 7.62 mm Armor : _ Medium bullet proof vest Vehicles : _ Offroad guerrilla, can be equipped with a LMG or a launcher AT Mousewheel up= +10kph Mousewheel down= -10kph. Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member A guide to graphics settings vs frame rate for Arma 3 in 2021. Damage upon the turret will not be shared with the Strider's main "health" pool. (*) Reductions only apply to the explosive component of the munition i.e. The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . Type You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. 200+ km/h. edit: Sorry havent looked in the comments that you already found it. It have: vItemSpace , licenses[] , price and textures[] . I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. and the 2 civ boats pleases. Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. You cannot "lower" a launcher. Game updates, videos, pictures, discussions, help, and more. The engine can survive up to 100 points of damage. Create an account to follow your favorite communities and start taking part in conversations. No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. _measure = [] spawn {call {while {true} do {hint format ["%1", (velocity player select 1)]; sleep 0.01}}}; Only the first 3 digits after the decimal will be noted. Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? ABout Jonzie mod, when i use it, the option on my Gun Shop, Acessories, stops working. The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. Could you help me with that, please? Powered by Invision Community. The railgun uses a pair of parallel conductors (rails), along which a sliding armature is accelerated . By Please see the. Note the Commander's terminal located on the left behind the driver's seat. I'll record a video showing the error with Gun Shop and post here to show what's happening. Scrolling slower (or in smaller increments) should improve turn speed a bit. Item capacity What would be the point of using gears if the vehicle accelerates the same? The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. It's measured in meters-per-second. You click it and nothing happens or it becames disabled At the same time, it lacks the slanted windows used by the Ifrit, which would prevent its windows from being shattered so easily by 7.62 mm (or larger) rounds. this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well. All four of the Strider's wheels are able to resist just 250 points of damage. Contents 1 Listings 1.1 Wheeled 1.2 Tracked 1.3 Rotor-wing 1.4 Fixed-wing 1.5 Aquatic 2 Gallery 3 Notes 4 See also Listings Wheeled See Wheeled vehicles Tracked See Tracked vehicles Rotor-wing See Helicopters Fixed-wing See Fixed-wing Aquatic I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). The Strider's body can survive 1,600 points of damage. Press J to jump to the feed. modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. 1) How to change the vehicles (car/boats/heli/planes) speed, please? The tyres are susceptible to small arms fire and take 400% additional damage from HE-type munitions. There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. Everything about the ARMA game series by Bohemia Interactive on reddit! Stance/Toggle raise weapon: meters/second (rounded down to thousandths place). I can open it with notepad++ but it is crypted (a lot of unknew characteres). This script was used to get speeds. Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). It's measured in meters-per-second. I've found this out, thanks. Any way how to edit it? Multiply by 3.6 for km/h. So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. About the lights, i figure out that is because the option to turn it on only appears at night time. ARMA 3 is processor clock dependent first (both client- and server-side). Multiply by 3.6 to get KM/H. Thank you for the help! The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. 2- The option to turn on lights on vehicles just disappears =( You need to sign in or create an account to do that. 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? Can someone clue me in on where to find these scripts, or how to make one myself? Seats (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. I click it, nothing happens. Just like with the stance system for infantry. In short, vehicles now have a bunch of animation and texture sources you can play with. Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. It's not as indepth as your solution but it is there. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. If destroyed: Rapidly lose entire fuel supply over several seconds. The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. This item will only be visible in searches to you, your friends, and admins. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. I never liked, in any game, tapping the "gas pedal" to accelerate with. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. 4000 mass The driver can operate the vehicle, turn the lights on and off, and blow the horn. action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. Fly low and fast to the Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". The mod works for all vehicles that use tank, car or boat physic modelling. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. if you have a look in the Arma3AlphaProfile file in your documents folder, you will find command functions for shifting up and down gears. Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. Momentum, suspension and gravity all play a much bigger Destroying all of the Strider's wheels will be needed to immobilise it. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. should free up the scroll wheel for more practical function like speed control. The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm It takes 20% less damage to hits to HE-type munitions. The Strider's ability to adjust the elevation of its periscope is clearly shown here. The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna Another pre-Alpha promotional screenshot displaying the interior of the Strider. Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. Pull the nose down [W] to gain speed and up [S] to lose it. What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. Multiply by 3.6 to get KM/H. As often as it's done If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. 9700 kg (all variants) Press J to jump to the feed. To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 Could be the original, but more faster. Once all these conditions are met you can enlist fighters to your cause. How To Force Unit Moving Speed | ArmA 3 ArmaPhronk 1.64K subscribers Subscribe Like Share 3.9K views 6 years ago ArmA 3 Tutorials Quick video guide on how to force a unit's movement speed. In jets I use 1200 DPI. marvinzih: do you knew how to fix it, please? Running the game at 4x speed shows that unarmed sprinting gives these values. The Strider is based on the real-world "LGS Fennek" LARV.